Hey guys and welcome to another Warframe article. And today we’re gonna take a look at Zephyr who has had a bit of …
Zephyr is in her element while airborne. Her abilities allow her to manipulate air itself.
Zephyr’s passive is Lightweight. While airborne she descends slower and has better control over her movement.
Ability Strength mods affect the contact damage of Tail Wind plus the damage from its hover jump and dive bomb components. They also affect the damage of Airburst and Tornado. Ability Range mods affect the contact radius of Tail Wind plus the radius of the damage from its hover jump and dive bomb components. They also affect the explosion radius of Airburst, the shield radius of Turbulence and the spawn radius of Tornado. Ability Duration mods affect the speed and duration of Tail Wind plus the duration of the hovering effect. They also affect the duration of Turbulence and Tornado.
So, all things considered, here are some builds you may want to try on your Zephyr: