Hello everyone! Today we’re going to be taking a look at Mirage Prime: some of the changes that come with her, …
Mirage is a deceiver. She uses light based abilities to confuse and trick her foes.
Mirage’s passive is Jester’s Proficiency. She has faster bullet jumps and acrobatic maneuvers.
Ability Strength mods affect the damage percentage of Mirage’s weapon that each Hall of Mirrors clone will do, the explosion damage of Sleight of Hand’s jewel and the damage of some of its booby traps, the damage bonus and damage reduction of Eclipse and the damage of Prism’s lasers. Ability Range mods affect the trap radius of Sleight of Hand and its jewel’s charm, explosion and blind radius. They also affect the blind radius of Prism and the range of its lasers. Ability Duration mods affect the duration of Hall of Mirrors and Eclipse, the trap duration of Sleight of Hand and the blind duration of its jewel, Prism’s duration, energy cost while active and blind duration.
So, all things considered, here are some builds you may want to try on your Mirage: