Sleight of Hand
Mirage’s second ability is Sleight of Hand. Mirage places a light sensitive jewel at a target location while simultaneously booby trapping nearby interactive objects. The jewel attracts nearby enemies and lasts until its duration expires or an enemy gets close to it. When an enemy comes close, the jewel detonates inflicting an effect to enemies around it, depending on the lighting conditions. If the jewel was placed in light, it deals Blast damage. If it was placed in darkness, it will blind them instead. This ability can be cast while Hall of Mirrors is active and Mirage’s clones will place smaller jewels next to the main one. These smaller jewels have diminished effects. The other part of the ability has Mirage booby trap nearby interactive objects, like arc traps, containers and control consoles, among others. These all have different effects that harm enemies in one way or another.